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DoomsDay Delivery
Submitted for the WASTELAND February 2026 gamejam

The concept for this game was a driving game with an Isometric camera, where the player is tasked with picking up a radio frequency and then making a delivery. The core gameplay loop was inspired by titles like "CRAZY TAXI". While the original idea for the game was a much larger concept, I was forced to condense the mechanics and world due to time and resource constraints. I learnt a lot about scope and how to condense bigger ideas to meet time and resource constraints.
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I have further plans to develop this into a full title, so this may be referenced in the future!
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